01-16-2014, 04:03 PM
(01-16-2014, 03:09 PM)Hykem Wrote:(01-16-2014, 02:10 PM)onelight Wrote: I think jpcsp run this game quite fast by use this settings:
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Ignore invalid memory access
[X] Ignore unmapped imports
[50] maximum method size
about 100% to 150% speed but it broken Gundam.
If disable vertex cache,
it fix the problem, but jpcsp just run in 50% to 75% speed.
Could someone find a way to make jpcsp run in 100% speed and not broken Gundam?
Thanks for reporting this. Could you please add a couple more screenshots with the differences? It should give a better idea of which graphics are having issues.
OK, more screenshots and log
Use vertex cache
log

disable vertex cache
log

The other bug is this game Can't connect two computers in LAN via AdHoc Multiplayer http://www.emunewz.net/forum/showthread....797&page=6