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Crisis Core: Final Fantasy VII - ULUS10336
(08-12-2011, 08:50 PM)hyakki Wrote:
(08-11-2011, 08:13 PM)unholyjebus Wrote: I've got a problem. The problem i've been having is that cutscenes are extremely juttery yet when i'm in game, it runs at perfect speed. I get around 44fps even when in cutscenes and from what i've read, that's more than enough. Here are my specs:
Intel core I7-2630QM (Quad Core) @ 2.00 GHz
4.00 GB RAM DDR2
NVIDIA Geforce GT 525M
JPCSP v0.6 r2263

Since I can get easily over 30fps, I wouldn't have thought that it's not a problem with my hardware. I'm using Media Engine and also used the recommended settings (experimented a little as well).

Also, there are a few problems with the sprites such as Zacks sword flying around inanimately and wierd rainbow coloured lines underneath the charecters feet. Does anyone have any idea how to fix this?

I think I found out what the problem is when getting jittery movies / movement in game when using "Only Ge graphics" and Nvidia video cards.
1. Go into Nvidia Control Panel and turn Threaded optimization to Off (this option was just added/modified in recent drivers and that's about when the problem started so I tried turning that option off, and it seemed to fix it - for me at-least Smile )
(You can also Enable the stencil test option to fix the jitter, (this can cause a slowdown though and it's currently not very compatible with save GE to Texture option.)).


let me know if it works. if it does you can also make a custom profile for Java.exe with nvidiaInspector and disable this setting so then it wont effect other games/apps.

the sword glitch is caused from using a low maximum method size, set to 500+, 100 and under problems will show up like wrong colors sword acting strange ..etc.

It didn't work for me. I turned Threaded Optimization off while GE Graphics was on and it didn't make a difference for me. Also, having the Maximum Method Size at 500 greatly decreases the fps and makes the game extremely laggy. Turning it to 100 does fix the flying sword problem and improve the games speed and but not enough to be playable.

Oh well, seems like I have to live with Zacks sword flying around like a moron Dodgy. Either that or extreme laggyness.

As well as this, turning the stencil test on gives me no picture just blackness even though I still have sound.

Thanks for the advice anyway.

p.s It would be cool if there was a way to change the Maximum Method Size to a value between 50 to 100 to fix both the lag problem and the flying sword problem if that's at all possible?
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Messages In This Thread
patch ULES01048 - by MaXiMu - 05-26-2010, 01:33 AM
other bug detect - by MaXiMu - 03-13-2011, 11:56 AM
RE: other bug detect - by hyakki - 03-16-2011, 08:47 PM
RE: CRISIS COFINAL FANTASY VII - ULUS10336 - by unholyjebus - 08-13-2011, 04:08 PM
Crisis Core Rendering Issue - by ishraqiyun77 - 03-11-2012, 11:13 PM
RE: Crisis Core Rendering Issue - by ishraqiyun77 - 03-13-2012, 05:55 PM
Frame error? - by isoepic - 04-22-2012, 03:40 PM
crisis core menu problem - by bigal80ak - 05-07-2012, 11:14 PM
Crisis Core Frame Error? - by isoepic - 08-02-2012, 12:19 AM

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