01-20-2014, 06:30 AM
This game was tested with r3438. Most of the problems I have listed in Kingdom Hearts: Birth by Sleep Final Mix also exist on this game (Post #157).
With the implementation of native Atrac3+ decoding, most games shown on the UMD ISO/CSO Browser will have its music being played when it is highlighted. However, there isn't any audio being played in some cutscenes and the logger will display "ERROR me - user_main - MediaEngine: No audio streams found!" Since the audio cannot be played for the first FMV, one needs to press the Enter Key (Start) in order to get to the Main Menu or else the game won't progress (game will wait at black screen).
One other graphical problem for this game is the amount of transparency when the name of a world appears. (1st Picture - JPCSP, 2nd Picture - PPSSPP) Other screenshots include issues listed in the Final Mix Thread such as incorrect character shadows, blurry cutscenes, and graphical garbage. I'm not sure if this link is helpful, but it might give some insight on how to fix the character shadows: https://github.com/hrydgard/ppsspp/pull/3767
Kingdom Hearts: Birth by Sleep is one of the few games that has problems with migrating SAVEDATA from an emulator (JPCSP and PPSSPP) to a PSP. Attempting to load SAVEDATA created from either JPCSP or PPSSPP onto a PSP will display Corrupted Data. Using MagicSave, I was able to load SAVEDATA created by JPCSP with SFO File: [Type 1/2] and Decrypt: [Type 3].
The xBRZ Plugin needs some improvements. I expected a performance drop, but did not expect corrupt graphics (5th and 7th Screenshot). Enabling this option will make some things not appear on the screen. I wanted to load my SAVEDATA, but when I pressed Continue on the Main Menu, only the gray screen appeared (ICON0 and SAVEDATA Information should normally appear as well). When the plugin is disabled in-game, the corrupted graphics continue to stay into memory. A thing to note is that on the buildbot, the README.txt that should be in the plugins folder is not built.
With the implementation of native Atrac3+ decoding, most games shown on the UMD ISO/CSO Browser will have its music being played when it is highlighted. However, there isn't any audio being played in some cutscenes and the logger will display "ERROR me - user_main - MediaEngine: No audio streams found!" Since the audio cannot be played for the first FMV, one needs to press the Enter Key (Start) in order to get to the Main Menu or else the game won't progress (game will wait at black screen).
One other graphical problem for this game is the amount of transparency when the name of a world appears. (1st Picture - JPCSP, 2nd Picture - PPSSPP) Other screenshots include issues listed in the Final Mix Thread such as incorrect character shadows, blurry cutscenes, and graphical garbage. I'm not sure if this link is helpful, but it might give some insight on how to fix the character shadows: https://github.com/hrydgard/ppsspp/pull/3767
Kingdom Hearts: Birth by Sleep is one of the few games that has problems with migrating SAVEDATA from an emulator (JPCSP and PPSSPP) to a PSP. Attempting to load SAVEDATA created from either JPCSP or PPSSPP onto a PSP will display Corrupted Data. Using MagicSave, I was able to load SAVEDATA created by JPCSP with SFO File: [Type 1/2] and Decrypt: [Type 3].
The xBRZ Plugin needs some improvements. I expected a performance drop, but did not expect corrupt graphics (5th and 7th Screenshot). Enabling this option will make some things not appear on the screen. I wanted to load my SAVEDATA, but when I pressed Continue on the Main Menu, only the gray screen appeared (ICON0 and SAVEDATA Information should normally appear as well). When the plugin is disabled in-game, the corrupted graphics continue to stay into memory. A thing to note is that on the buildbot, the README.txt that should be in the plugins folder is not built.