This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to decrypt files that need the .rap file
#7
(03-08-2014, 12:18 AM)Dante38490 Wrote:
(03-07-2014, 11:37 PM)Hykem Wrote: Yeah... Sorry about that.
I placed a small note on the crypto commit, but it wasn't really intuitive for users to go check the comments and notice that .rap files need to be placed under the dev_usb000.
I guess I should add this information to the Wiki.

There are only two ways to decrypt a PSN game (with a local license). One is using your console's ACT.DAT and your IDPS to generate a new RIF key (this method is still not implemented in RPCS3, but it's not used very often) and the other is simply using the RAP file that comes with the game PKG to generate the referred key.
What is needed is a ps3 with a custom firmware?

Yes. You can use reActPSN and a CFW PS3 to generate a RAP file for your game.
Reply


Messages In This Thread
RE: How to decrypt files that need the .rap file - by Hykem - 03-08-2014, 12:35 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)