03-08-2014, 09:54 PM
Having tested several games, the biggest things preventing a lot of commercial games from proceeding any further seems to be missing gcm and spurs commands (correct me if i'm wrong though), so you could always look at that.
There are of course several random bugs one could hack away at. Many games randomly crash, write to null block, etc. Disgaea 3 is one example.
But yes, that swap runs so well tells me that the basic stuff must be pretty solid, although again, missing spurs commands puts the audio thread in some infinite loop for example.
There are of course several random bugs one could hack away at. Many games randomly crash, write to null block, etc. Disgaea 3 is one example.
But yes, that swap runs so well tells me that the basic stuff must be pretty solid, although again, missing spurs commands puts the audio thread in some infinite loop for example.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)