03-08-2014, 09:57 PM
(03-08-2014, 09:30 PM)AlexAltea Wrote:(03-08-2014, 09:17 PM)Chalking Fenterbyte Wrote: How did it happen? I mean a few weeks ago I saw discussions mentioning Disgaea's intro video ... and boom! Commercial game fully executed and playable (for the most part). If I would say so, the graphics look almost identical to the actual PS3's RSX output, with a few imperfections.
I think I'll download the latest version of RPCS3 and see if I can get the game to run decently on my rig.
By the way, how's the dynamic recompiler going? Hoping to see SWAP at full speed soon, and a few other titles over the coming months.
I can help with whatever if you want me to ... (RSX, dynarec, LLE/HLE, encryption/decryption, sound, etc.) I did a few contribs to PCSX2 a few years ago.
I'm actually as surprised as you are. I assume Arkedo made a very simple (but good-looking) game engine based in PNG sprites, some basic animation stuff and didn't use a lot of SysCalls and GCM commands... just the necessary to make everything working. As far as I know, they didn't use the SPUs either since they didn't need them. Anyway, I think the result is really surprising.
If you or other people want to help with something in RPCS3, have a look at this: https://github.com/DHrpcs3/rpcs3/wiki/Roadmap
i think the roadmap should be updated
![[Image: tumblr_nq0lhp2BoL1r61mabo4_500.gif]](https://38.media.tumblr.com/16d66a8f6b8420101a22da8af45a8d52/tumblr_nq0lhp2BoL1r61mabo4_500.gif)
![[Image: Cloud___Tifa_kids_by_ferus.jpg]](http://th09.deviantart.com/fs11/300W/i/2006/235/1/3/Cloud___Tifa_kids_by_ferus.jpg)