Regression: there is an opengl error now http://pastebin.com/Pb1jK4Dm
[W : RSXThread]: New FBO (1920x1080)
[E : RSXThread]: Bad depth format! (0)
[E : RSXThread]: glEnable: opengl error 0x0506
[E : RSXThread]: GetAddress(offset=0xff, location=0x1e0001)
[E : RSXThread]: GetAddress(offset=0xff, location=0x1e0001)
[E : RSXThread]: Bad texture address=0x0
[E : RSXThread]: glDrawElements #4: opengl error 0x0506
Edit: The latest revision (https://github.com/DHrpcs3/rpcs3/commit/...71941607de) breaks -a lot- of games
Disgaea 3, Terraria, etc.
Terraria:
[W : RSXThread]: New FBO (960x540)
[E : RSXThread]: GLTexture::Init() -> border color: opengl error 0x0500
Disgaea 3:
[E : RSXThread]: GLTexture::Init() -> border color: opengl error 0x0500
...
[W : RSXThread]: New FBO (1920x1080)
[E : RSXThread]: Bad depth format! (0)
[E : RSXThread]: glEnable: opengl error 0x0506
[E : RSXThread]: GetAddress(offset=0xff, location=0x1e0001)
[E : RSXThread]: GetAddress(offset=0xff, location=0x1e0001)
[E : RSXThread]: Bad texture address=0x0
[E : RSXThread]: glDrawElements #4: opengl error 0x0506
Edit: The latest revision (https://github.com/DHrpcs3/rpcs3/commit/...71941607de) breaks -a lot- of games

Terraria:
[W : RSXThread]: New FBO (960x540)
[E : RSXThread]: GLTexture::Init() -> border color: opengl error 0x0500
Disgaea 3:
[E : RSXThread]: GLTexture::Init() -> border color: opengl error 0x0500
...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)