(03-23-2014, 08:40 PM)maarten12100 Wrote: I've just registered really neat work you guys are doing.
I'm trying it out now I'm wondering over how much cores it could scale it currently does 8 if it scales reasonable beyond that I could get close to 30 fps for sure in this game with a cheap E5 rig.
Currently mine freezes at the now loading screen while I have decrypted the .SELF but according to you guys I should wait for 10 minutes so that is what I'm going to do.
If the frame rate stops updating for more than like 15 seconds it has stopped working. (At least this is what I have observed). Make sure the .self file really was decrypted, it should be slightly smaller than it was before. But yes, loading is really slow (even on a real ps3).
As for scaling, I guess every thread in the game can run on it's own core, so it should perhaps scale well up to about 10-15 cores or so (if they are all running at the same time, aren't often waiting for each other, etc). Someone who actually knows the core emulation will have to answer this better.
(03-23-2014, 08:41 PM)rafaPS360gamer Wrote:(03-23-2014, 08:15 PM)ssshadow Wrote:(03-23-2014, 08:11 PM)rafaPS360gamer Wrote: Next step: Playable!
Anyway never played a Disgaea game so... is the background suppose to be so pixelated?
It looks smoother on a real PS3. Probably some kind of texture filtering isn't working here. That's not really that important though.
Ok just asking.
Just watched a video on youtube:
It seems its also pixelated in the game however as some kind of blur effect..(due to hardware limitations?)
I am no expert on the subject of computer graphics, but I think we are just looking at two different scaling algorithms here. I actually prefer the sharper and more pixelated look rpcs3 has right now in some places, such as compared to 7:23 in that video.
In any case, there are other aspects about the current state of graphics in this game one can discuss right now
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)