03-24-2014, 07:48 AM
(This post was last modified: 03-24-2014, 07:58 AM by maarten12100.)
(03-23-2014, 09:42 PM)ssshadow Wrote: If the frame rate stops updating for more than like 15 seconds it has stopped working. (At least this is what I have observed). Make sure the .self file really was decrypted, it should be slightly smaller than it was before. But yes, loading is really slow (even on a real ps3).Yes I decrypted it it is now a 16kb file rather than a 17kb one however I'm not sure whether it is read I gave it the same name but the extension is different so maybe I should keep it .self .
As for scaling, I guess every thread in the game can run on it's own core, so it should perhaps scale well up to about 10-15 cores or so (if they are all running at the same time, aren't often waiting for each other, etc). Someone who actually knows the core emulation will have to answer this better.
As for emulation how cool would it be if the emulator could eventually scale every tiny task to it's own core or if HSA catches on.
Edit it worked I decrypted the .self and renamed it to .self then I decrypted the Eboot so I could boot the game from .elf . I'm getting about 6fps at the menu I'll disable HT see if I can get more.
(03-24-2014, 06:32 AM)derpf Wrote: Awesome. Can I get a guide on decrypting the .spu.self? The tools I've found so far either do nothing or refuse to work.I used pkg GUI using the above steps.
It really explains itself just input and output the files to the directory they were in and make sure to rename them (not sure if needed but I did just in case)
If you don't manage I've attached the files