There are a few forks of PS4EMX already. I was added as a direct collaborator by ghaststeam (the project creator) upon request and so was another user, I think. I haven't done much of anything yet because there's no word on where to start exactly, besides the "Roadmap." There are no homebrews yet, and I don't really know what to work on, so I added a basic GUI (which is terrible, as I had to learn how to use the Windows API for the first time since it's targeted for Windows only as of now; no cross-platform libraries were recommended, like SDL). There's the possibility that Bochs can be optimized to emulate the 8-cores, and I've begun working on it, but it's a major pain in the ass to get it right.
I was thinking of a few ways to improve the progress, but it's likely a long road ahead and I would be surprised if it went anywhere anytime soon.
Basically, think of it as a the writers' block of "commits" for now.
I was thinking of a few ways to improve the progress, but it's likely a long road ahead and I would be surprised if it went anywhere anytime soon.
Basically, think of it as a the writers' block of "commits" for now.