04-18-2014, 03:10 PM
(This post was last modified: 04-18-2014, 03:11 PM by emunewzdecade.)
(03-28-2014, 02:37 AM)derpf Wrote: I can't run the game, it fails with a null deref: [E : PPU[1] Thread (CPUThread)[0x00398028]]: Read16 from null block: [00000000]
Log here: http://pastebin.com/UhQPuvHG
I implemented cellSysutilGetBgmPlaybackStatus to see if it goes any farther but I can't test it because of this
Tested versions v1.00 and v1.02 and noticed an unusual load between them.
E : PPU[66] Thread (nprank_bg)[0x0008b080]]: PPU[66] Thread (nprank_bg) branch error: bad address 0x0 #pc: 0x8b080
In version v1.02 has paused the nprank to continue loading.
In DbgConsole nprank_bg pause and then resume the game.
PPU [66] Thread (nprank_bg)
Code:
[! : PPU[1] Thread (CPUThread)[0x00464028]]: *** New PPU Thread [nprank_bg] (): id = 66
[E : PPU[66] Thread (nprank_bg)[0x00462010]]: TODO: cellSyncQueuePop
[E : PPU[66] Thread (nprank_bg)[0x0008b070]]: Read32 from null block: [00000000]
[E : PPU[66] Thread (nprank_bg)[0x0008b07c]]: Read32 from null block: [00000004]
[E : PPU[66] Thread (nprank_bg)[0x0008b080]]: PPU[66] Thread (nprank_bg) branch error: bad address 0x0 #pc: 0x8b080
[W : PPU[1] Thread (CPUThread)[0x000ba01c]]: sys_mutex warning: *** mutex created [] (protocol=0x2, recursive=false): id = 67
[E : PPU[1] Thread (CPUThread)[0x0039e07c]]: TODO: cellSysutilDisableBgmPlayback