(04-28-2014, 10:23 AM)derpf Wrote: Haha, 45 minutes of agonizing 3 seconds per frame just to test an analog stick, then going and changing code only to have to re-do that isn't really worth it though. That's why we need to find another game with the same problem. Or for the game to go at least 1 FPS at all times.
Or wait for the PPU recompiler I guess... I may try it again tonight. I guess I will hold down every possible combination of keys and see if I can find any pattern and draw some conclusions... Any other plan? Perhaps you/I can just add some informative output on key presses? Like print "Triangle" whenever that is detected. And if we suddenly get an endless spam of "Left analog stick down" then we know for sure.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)