(04-28-2014, 01:44 PM)derpf Wrote:(04-28-2014, 12:01 PM)ssshadow Wrote: There is pad_test.elf, and both analog sticks don't work in it (even after remapped to something that doesn't just control scrolling in input/output window). However I don't know if they are supposed to.
Yeah, that's weird. Arkedo SWAP and the Mandelbrot demo (see that thread -- it's updated with a binary where you can test that as well), so it's either only Disgaea 3 or there is some non-obvious issue here...
If it's still an issue, we'll come back to this once Disgaea 3 can run at a somewhat-approaching-sane speed.
I fixed the latest revision by removing a bit of code (just ".ToULong(&pc, 16)" which fails), and am now running at a slightly faster 0,4 fps
A very nice bug that should never ever be fixed: If I hold down, and then loose the window focus, the character keeps moving down, so I can just do something else while he automatically moves down the stairs and down to the portal where I can enter the tutorial battle. Will report what I find soon.
Update: It still happens. No combination of analog sticks/dpad stops the down movement of the field cursor... It is always moving down relative to the camera position, which basically means the game really just thinks you are pressing down, plain and simple. Only got to test for about 2 minutes this time before I got a seemingly random [E : RSXThread]: glDepthFunc: opengl error 0x0500 Well, I guess it's just best to wait for either the PPU recompiler so this doesn't take an hour, or more games to test with.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)