04-29-2014, 12:20 AM
(04-28-2014, 07:16 PM)ssshadow Wrote: A very nice bug that should never ever be fixed: If I hold down, and then loose the window focus, the character keeps moving down, so I can just do something else while he automatically moves down the stairs and down to the portal where I can enter the tutorial battle. Will report what I find soon.
Update: It still happens. No combination of analog sticks/dpad stops the down movement of the field cursor... It is always moving down relative to the camera position, which basically means the game really just thinks you are pressing down, plain and simple. Only got to test for about 2 minutes this time before I got a seemingly random [E : RSXThread]: glDepthFunc: opengl error 0x0500 Well, I guess it's just best to wait for either the PPU recompiler so this doesn't take an hour, or more games to test with.
When you switch focus away, Wx won't send a KeyUp event so it won't register as up until you focus it again and press it. Unless someone changes that (so that it unpresses when focus is switched), it will probably stay that way for a while.
Still weird, since if it's sending the analog stick stuff right (it should be... they default to neutral position when not pressed) -- which it probably does given Arkedo and Mandelbrot work -- it might be something weird with the way Dis3 handles input. It calls/fails some set sensor mode functions, but does the game really use Sixaxis? Might also enable pressure sensitivity, which doesn't apply to analog sticks (since they're... already analog). Dunno. Does it still do that no matter how long you wait (like 60 frames or something?) Without switching focus away from the window when you get to the tutorial area and not having the down button depressed?