(This topic can be moved to loadable)
It should perhaps be stated that this game fails in the same way as Disgaea D2, and somewhat similarly to The Guided Fate Paradox.
At "cellSaveDataListLoad2: No save entries found!" we pause with the message:
Clicking OK we get the gcm errors. (Note that this free space error is different from OP. The cache files are placed in /dev_hdd1/ now, even after deleting them.). If a save file is present we get a CTD instead of this message.
Now let's look at the log from the last moments:
Note that the gcm errors loop is the same as The Guided Fate Paradox, but this never plays any video.
However it did recently surface that The Guided Fate Paradox did go in game with the same errors still looping, and Disgaea 3 goes in game without ever playing the video (99% sure all these games use different versions of the same engine), so perhaps the issue here are not the gcm commands, but that the game actually does try to quit when it thinks the HDD is full? Someone willing to fill their real PS3 HDD could always test and confirm this I guess... I would rather not trash it. (Of course, someone could debug that free space message, although I do not really know what to look for)
It should perhaps be stated that this game fails in the same way as Disgaea D2, and somewhat similarly to The Guided Fate Paradox.
At "cellSaveDataListLoad2: No save entries found!" we pause with the message:
Clicking OK we get the gcm errors. (Note that this free space error is different from OP. The cache files are placed in /dev_hdd1/ now, even after deleting them.). If a save file is present we get a CTD instead of this message.
Now let's look at the log from the last moments:
Quote:[W : PPU[1] Thread (CPUThread)[0x001e408c]]: sysPrxForUser warning: sys_ppu_thread_join(thread_id=120, vptr_addr=0xd0010ad0)
[W : PPU[1] Thread (CPUThread)[0x0049f01c]]: cellSysutil warning: cellSaveDataListLoad2(version=0, setList_addr=0xd0010940, setBuf_addr=0xd0010970, funcList_addr=0x4b0d50, funcStat_addr=0x4b0d58, funcFile_addr=0x4b0d60, container=-1, userdata_addr=0x0)
[W : PPU[1] Thread (CPUThread)[0x0049f01c]]: cellSaveDataListLoad2: No save entries found!
[E : RSXThread]: TODO: cellGcmSetZcullStatsEnable(0x1)
[W : RSXThread]: NV4097_GET_REPORT: Unimplemented type 2
[W : RSXThread]: NV4097_GET_REPORT: Unimplemented type 3
[E : PPU[1] Thread (CPUThread)[0x0049d058]]: TODO: cellGcmGetReport
[E : PPU[1] Thread (CPUThread)[0x0049d058]]: TODO: cellGcmGetReport
[E : RSXThread]: TODO: cellGcmSetZcullStatsEnable(0x1)
[W : RSXThread]: NV4097_GET_REPORT: Unimplemented type 2
...
Note that the gcm errors loop is the same as The Guided Fate Paradox, but this never plays any video.
However it did recently surface that The Guided Fate Paradox did go in game with the same errors still looping, and Disgaea 3 goes in game without ever playing the video (99% sure all these games use different versions of the same engine), so perhaps the issue here are not the gcm commands, but that the game actually does try to quit when it thinks the HDD is full? Someone willing to fill their real PS3 HDD could always test and confirm this I guess... I would rather not trash it. (Of course, someone could debug that free space message, although I do not really know what to look for)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)