(05-29-2014, 11:48 AM)derpf Wrote: A simple incrementing (I doubt it makes a difference) cellGcmGetVBlankCount doesn't get it any further.
Ah well. There are a few other errors along the log, like
[E : PPU[1] Thread (CPUThread)[0x0137c004]]: TODO: cellVideoOutGetScreenSize
[E : PPU[1] Thread (CPUThread)[0x01372010]]: TODO: cellGcmSetQueueHandler
[E : RSXThread]: TODO: cellGcmSetPointSize(0x3f800000)
[E : RSXThread]: TODO: cellGcmSetPolygonOffsetScaleFactor(0x0, 0x0)
Maybe it's one of those... or something else entirely. I would still guess this one can't be far from showing something since graphics are fairly basic (and relatively few gcm commands are used compared to other 3D games), and it doesn't use spurs either.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)