(12-16-2014, 01:17 PM)tambre Wrote:No.Game just stop and 60 % CPU usage.And all.After check data-other GCM log(function) stop.(12-16-2014, 01:15 PM)Ru4slan Wrote:(12-16-2014, 10:20 AM)derpf Wrote:(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers
Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z
Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.
This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash.
Saint Seiya Brave Soldiers [BLES01936]
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Saint Seiya Brave Soldiers [BLES01936] - by Cyrax_X(Ru4slan has banned) - 08-25-2014, 07:49 PM
RE: Saint Seiya Brave Soldiers [BLES01936] - by tambre - 08-25-2014, 08:47 PM
RE: Saint Seiya Brave Soldiers [BLES01936] - by Cyrax_X(Ru4slan has banned) - 08-25-2014, 10:47 PM
RE: Saint Seiya Brave Soldiers [BLES01936] - by Ru4slan - 12-14-2014, 10:03 AM
RE: Saint Seiya Brave Soldiers [BLES01936] - by Ru4slan - 12-15-2014, 05:53 PM
RE: Saint Seiya Brave Soldiers [BLES01936] - by derpf - 12-16-2014, 10:20 AM
RE: Saint Seiya Brave Soldiers [BLES01936] - by digitaldude - 02-06-2017, 12:36 PM
Saint Seiya Brave Soilders [BLES01936] - by supernamekssj - 02-02-2016, 02:38 AM
RE: Saint Seiya Brave Soldiers [BLES01936] - by tambre - 02-02-2016, 05:42 AM
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