12-20-2014, 07:07 AM
(12-19-2014, 02:13 PM)ssshadow Wrote: The recompiler seems to enable Blast Processing Look at that frame rate. Music is also working now (kind of, sounds like it's way too fast), did it before? Seems like it would be playable now. I guess only save/load is missing. (New game creates a save -> crash)
Actually no, it's not related to saving at all: it's due to cellSail not being implemented.
I hacked up a very (well, hacky) implementation. It's actually opening its OPENING.pamf movie and then trying to inspect the stream. Even though it should now have a valid PAMF handle, it's still not playing that movie though. It goes in-game, but probably due to the save functions, it is in a perpetual saving state (see screenshot below.)
I'm not going to add a hack just for this and I am not really the person to be implementing this stuff, probably. @tambre?