12-25-2014, 12:52 AM
This works pretty much fine now. Everything is good, speed is even (mostly) in the right order of magnitude on the interpreter. Game is pretty playable regardless though, sound is perfect, graphics are almost perfect, just some tiny glitches here and there. The only thing is that saving and loading doesn't work, and after some amount of time the RSX thread will seemingly randomly die with a "bad flip!" message. Homebrew Doom and Heretic do the same thing it seems.
Also, I decided to try LAN multiplayer, and I think hosting a game works, but searching for servers crashes with something I have never seen before:
Also, I decided to try LAN multiplayer, and I think hosting a game works, but searching for servers crashes with something I have never seen before:
Code:
HLE: W {PPU[2568] Thread (ListGamesSystemLink)[0x00504064]} sys_net warning: sendto(s=-1, buf_addr=0xd00debf0, len=11, flags=0x0, addr=0xd00dea80, addrlen=16)
HLE: W {PPU[2568] Thread (ListGamesSystemLink)[0x00504034]} sys_net warning: _sys_net_errno_loc()
PPU: E {PPU[2568] Thread (ListGamesSystemLink)[0x001e4574]} PPUInterpreter::LWZ(): invalid address (0xffffffff30016000)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)