05-25-2015, 05:00 PM
Currently it's roughly at the same speed as opengl. Actually it's marginally faster but the difference is not big enough to make it noticeable, and it depends on test.
Performance will likely come later, with modification of RSXThread (currently we copy data several times, which is not efficient...)
Performance will likely come later, with modification of RSXThread (currently we copy data several times, which is not efficient...)