(06-17-2015, 04:32 PM)Chaoscode Wrote: As a experenced developer in and out of the emulation scene, I would think that I am pretty familiar with dealing these types of issues if it was a common problem. This is a type cast missing from the code. As I am not the one that created the type I would not know how to recreate it. The build logs is not needed. The developers will know what I am talking about.Orz. At least the log would show what directly caused the problem and may even "tell" guys about why it happened.
rpcs3 heavily depends on some C++ features from new standards.
If you are not using MSVC 2013, you should show your compiler version.
Glad to hear you are an experienced one, hope you can get it dealt (somehow).
Asus X450V, I5-3230M 2.6GHz, Nvidia GT720M. Windows x64 with VS2013.