08-04-2015, 04:20 PM
(This post was last modified: 08-04-2015, 04:21 PM by flashmozzg.)
LLE - low-level-emulation (hle - high-level).
LLE is much slower but 100% accurate (if done correctly of course). Basically it's when emu does everything exactly and as closely as it can to real console. Which maybe very far from optimal because of very different architectures.
HLE just aims to achieve same(close) result as a console no matter the method.
LLE is much slower but 100% accurate (if done correctly of course). Basically it's when emu does everything exactly and as closely as it can to real console. Which maybe very far from optimal because of very different architectures.
HLE just aims to achieve same(close) result as a console no matter the method.