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Game demo, Papa no Iukoto o Kikinasai! - NPJH50575
#10
(06-16-2015, 04:56 PM)gid15 Wrote:
Code:
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus status 3
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataShutdownStart
00:48:46 DEBUG hle.sceUtility - SceUtilityShutdown - hleUtilityThread action=0
00:48:46 DEBUG hle.sceUtility - SceUtilityShutdown - hleUtilityThread action=1
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus status 0
Hmmm, it is still not returning status 4... I've tried a longer delay in f253f31. Could you retry it?
longer delay NOT actually help, right?
delay = 2000 will broken Tokimeki Memorial 4 - JAP - NPJH50127 cant loading in.
delay =200 Game demo, Papa no Iukoto o Kikinasai! cant loading in.(sometime it can load in, about 40% chance)
but if I add <logger name='hle.sceUtility'> <level value='debug' /> </logger> to LogSettings.xml both Tokimeki Memorial 4 and Game demo, Papa no Iukoto o Kikinasai! can load in (tried delay 2000 and delay 200)

EDIT: add <logger name='hle.sceUtility'> <level value='debug' /> </logger> to LogSettings.xml, Papa no Iukoto o Kikinasai! still have about 10% chance can't loading in. it's random even? I'm not sure.
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RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - by onelight - 08-29-2015, 01:27 AM

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