09-06-2015, 03:39 PM
Code:
21:39:36 INFO emu - GUI - Configuration / Video
21:39:36 INFO emu - GUI - (X) Use OpenGL renderer (default)
21:39:36 INFO emu - GUI - ( ) Use internal software renderer
21:39:36 INFO emu - GUI - ( ) Use external software renderer
21:39:36 INFO emu - GUI - [ ] Disable VBO (automatically disabled if not supported)
21:39:36 INFO emu - GUI - [ ] Only GE graphics (not recommended for homebrew)
21:39:36 INFO emu - GUI - [ ] Use vertex cache
21:39:36 INFO emu - GUI - [X] Use shaders
21:39:36 INFO emu - GUI - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
21:39:36 INFO emu - GUI - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
21:39:36 INFO emu - GUI - [ ] Enable VAO (only relevant when using shaders and vertex cache)
21:39:36 INFO emu - GUI - [X] Enable saving GE screen to textures instead of memory
21:39:36 INFO emu - GUI - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
21:39:36 INFO emu - GUI - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
21:39:36 INFO emu - GUI - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
21:39:36 INFO emu - GUI - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
21:39:36 INFO emu - GUI - [X] Disable optimised VertexInfo reading (may improve compatibility)
21:39:36 INFO emu - GUI - [ ] Save Stencil to Memory (more accurate but slower)
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