09-07-2015, 10:27 AM
From the profiler:
There seems to be quite an usual high number of texture loading per frame. This could explain the poor performance in some screens.
When reaching a slow screen (e.g. with FPS=5), could you enable the log level to DEBUG for a short time (2-3 seconds should be enough) and post the log file?
Thank you!
Code:
Texture load count: 4786, average 5.8 per GE list
When reaching a slow screen (e.g. with FPS=5), could you enable the log level to DEBUG for a short time (2-3 seconds should be enough) and post the log file?
Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log