09-07-2015, 10:45 AM
(09-06-2015, 04:45 PM)onelight Wrote: @gid15It has been fixed some time ago in "r3588 Always store the GE and FB in a 32-bit texture, 16-bit textures are causing color artifacts". But only if you enable the option "Enable saving GE screen to textures instead of memory".
did you fixed color depth for NVIDIA but broken it for AMD?
http://www.emunewz.net/forum/showthread.php?tid=156589
This should actually work for both NVIDIA and AMD...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log