09-07-2015, 03:01 PM
(09-07-2015, 01:35 PM)gid15 Wrote:(09-07-2015, 10:50 AM)onelight Wrote:Hmmm, not a single frame has been captured in the DEBUG log... could you try to let it run a bit longer?(09-07-2015, 10:27 AM)gid15 Wrote: From the profiler:
There seems to be quite an usual high number of texture loading per frame. This could explain the poor performance in some screens.Code:Texture load count: 4786, average 5.8 per GE list
When reaching a slow screen (e.g. with FPS=5), could you enable the log level to DEBUG for a short time (2-3 seconds should be enough) and post the log file?
Thank you!
Thank you!
log-profiler3.zip (Size: 363.51 KB / Downloads: 141)