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Dai-2-Ji Super Robot Taisen Z Saisei-hen - ULJS00460
#29
(09-07-2015, 04:10 PM)gid15 Wrote: OK, now one frame is available Smile

The game seems to reload the same texture with different cluts (only changing the clut start parameter):
Code:
22:44:31 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=3)
22:44:31 DEBUG       ge - GUI - tflush 0x089EAA20, buffer_width=512 (512,512)
22:44:31 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x089EA620, texture_swizzle=true
...
22:44:34 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=15)
22:44:34 DEBUG       ge - GUI - tflush 0x089EAA20, buffer_width=512 (512,512)
22:44:34 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x089EA620, texture_swizzle=true
This is causing a texture reload at each time. I will improve the texture caching for this situation.
The texture cache has been improved in 3e2aa29. Does it help to improve the performance?
[/quote]
think you, now it run in normal speed.


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RE: Dai-2-Ji Super Robot Taisen Z Saisei-hen - ULJS00460 - by onelight - 09-08-2015, 12:31 PM

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