09-25-2015, 08:25 PM
I got it run around 10 fps in in the castle with dx12 and recompilers. Actually between 8 and 12 fps, it varies a lot and I don't know why, even in cutscene ; but the variation may hint at some synchronisation issues, maybe a thread slowing down others.
I think rpcs3 is getting really close to playable state for this game though.
I think rpcs3 is getting really close to playable state for this game though.