09-26-2015, 11:44 AM
(09-25-2015, 08:25 PM)vlj Wrote: I got it run around 10 fps in in the castle with dx12 and recompilers. Actually between 8 and 12 fps, it varies a lot and I don't know why, even in cutscene ; but the variation may hint at some synchronisation issues, maybe a thread slowing down others.
I think rpcs3 is getting really close to playable state for this game though.
The game at least used to be a factor 10 faster at the first tutorial battle (so 3 fps vs 0,3 or what is used to be), someone should check if 60 fps is possible there now.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)