11-20-2015, 10:30 AM
(This post was last modified: 11-20-2015, 06:25 PM by DragonNeos.)
This game was tested with revision 267ba68. There seems to be some memory address errors as the emulator pauses after the user selects New Game on the Title Screen. The only way to avoid this issue would be to either enable the option "Ignore invalid memory access (not recommended for test reports, but improves performance)" or continue to click on Run if the option is not enabled.
The video that plays after the user selects New Game seems to be choppy with improper decoding and contains some artifacts (on occasion, there is a horizontal black bar appearing on the bottom of the screen). The video issues seem to be similar to what is displayed in the video from this post.
At the end of the video, this appears in the log (other types of warnings appear throughout the log as well):
The graphics issues that appear in the game may stem from the option "Enable saving GE screen to textures instead of memory". The first graphics issue occurs as the player enters a battle, when a scene from a previous battle or cutscene may appear for one second. The second graphics issue occurs when the user chooses the option to Save and Return to Title Screen. The Title Screen will have random textures covering parts of the screen.
The video that plays after the user selects New Game seems to be choppy with improper decoding and contains some artifacts (on occasion, there is a horizontal black bar appearing on the bottom of the screen). The video issues seem to be similar to what is displayed in the video from this post.
At the end of the video, this appears in the log (other types of warnings appear throughout the log as well):
Code:
04:37:04 WARN atrac3plus - audioThread - Non implemented channel unit extension
04:37:04 ERROR hle.sceMpeg - audioThread - Error received from codec.decode: 0xFFFFFFFF
The graphics issues that appear in the game may stem from the option "Enable saving GE screen to textures instead of memory". The first graphics issue occurs as the player enters a battle, when a scene from a previous battle or cutscene may appear for one second. The second graphics issue occurs when the user chooses the option to Save and Return to Title Screen. The Title Screen will have random textures covering parts of the screen.