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Dragon Ball Z: Burst Limit [BLES00231]
#27
(01-05-2016, 02:30 PM)jacky400 Wrote: Humm somehow PPU use Interpreter is much faster than LLVM .Is it the case of others here?

[ravne02]
That can happen. Have you tried pausing the game and then unpausing? It sometimes speeds up thing greatly. There is some problem with managing multiple threads.
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RE: Dragon Ball Z: Burst Limit [BLES00231] - by flashmozzg - 01-05-2016, 03:40 PM

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