01-08-2016, 07:01 PM
(01-08-2016, 06:44 PM)Dante38490 Wrote:(01-08-2016, 06:29 PM)BlackDaemon Wrote: Goes ingame on recent master build, but doesn't react on controls properly. Some of intros displays broken. Requires libSre LLE'd.
For me I have this in Loop, Euro version
Quote:HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} cellFs: cellFsOpen(path=*0x210c8530, flags=0, fd=*0xd011fce0, arg=*0x0, size=0x0) -> sys_fs_open()
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open(path=*0x210c8530, flags=0, fd=*0xd011fce0, mode=0, arg=*0x0, size=0x0)
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: *** path = ''
HLE: E {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open('') failed: path is invalid
TTY: snd_stream: couldn't open file\n
Could you please post the full log or create a separate thread for the European version?