(01-10-2016, 05:41 PM)tambre Wrote: Please post the actual log file not the console output (it at least looks like console output, as there's a lot of information missing). The console output is for debugging, development and letting the developers know of potential areas of research for problems.
The RPCS3.log should be located in the same folder as the emulator. You should probably compress the log file as .zip or .rar.
Also can't really give you advice for getting past the intro screen without seeing the actual log file. You should probably try to use the DX12 renderer, as it's way ahead of the OpenGL renderer.
Thanks for the info overall! Yes, it was the console output because I thought the log was a saved copy of that xD
I got myself Windows 10 installed on a new partition to run tests with DX12.
Massive improvements: Game is running on stable 60fps (if I switch back to OpenGL fps drop back to 4) and audio works. I can get past that menu but I get stuck after a few images when I press New Game.
Log file is now smaller (I had log everything turned on on the other test I made).
RPCS3.log : http://chopapp.com/#zg30yl60
I also made a quick video to demonstrate where the game stops working: http://youtu.be/d1MUO-jrieM
(The 10fps drops is because I was recording at 1080p60 4000kb/s)
v0.0.0.6-4029-fef0b1d
PPU: Interpreter 2
SPU: Recompiler (ASMJIT)
Graphics: DirectX 12, 1280x720 16:9, Write and Read Color Buffers, Write and Read Depth Buffer, Vsync On.
Audio: OpenAL
Modules:
cell_libac3dec v1.1
CELLAPOSTSCR v1.1
libavcdev v1.1
cellFiber v1.1
CELL_L10N_PRX_MODULE_NAME v1.1
cellSail v1.1
cellSailAvi v1.1
cellSpursJq v1.1
cellSre v1.1
libsvc1d v1.1
libvdec v1.1
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux