02-01-2016, 05:47 PM
(02-01-2016, 05:39 PM)Annie Wrote: Couldn't attach the log to the previous post so
Running with the unmodified game, PPU Interpreter 2 and SPU Interpreter (fast), 1280x720, DX 12, D3D Adapter is a MSI TwinFrozr R9 280X 3G, VSync On.
With build 4112 libavcdec, cellFiber, cellSail, cellSailAvi, cellSpursJq, cellSre, libvdec:
Game doesn't start up at all
Code:{PPU Thread[0x24] (CRI FS File Access 2)[0x0018340c]} HLE: Last function: cellFsRead (0x4d5ff8e2)
{PPU Thread[0x24] (CRI FS File Access 2)[0x0018340c]} Exception: Unknown Win32 error: 0x6f8.
(in file ..\Utilities\File.cpp:690, in function fs::file::read)
Please report this to the developers.
With build 4029 libavcdec, cellFiber, cellSail, cellSailAvi, cellSpursJq, cellSre, libvdec
Game starts up, and I'm getting a very bad video output (which I didn't get before, probably because I missed libavcdec or something) (seems like it's 1-2ish frames per second, sound outputting like 5% of each second of the video if not less).
Complete log attached in this post (RPCS3.zip with build 4112 and RPCS3_4029.zip with build 4029)
The old build includes some incorrect behaviours related to file handling. This was fixed and now an exception is thrown, if a fatal file handling error is encountered, so the actual rootcause of the problem can be fixed.
For the record, 0x6F8 is ERROR_INVALID_USER_BUFFER. We are aware of file reading problems related to cellFsRead.