02-07-2016, 04:25 PM
(02-07-2016, 04:20 PM)Annie Wrote:(02-07-2016, 04:17 PM)tambre Wrote:(02-07-2016, 04:08 PM)Annie Wrote:(02-07-2016, 03:46 PM)tambre Wrote:(02-07-2016, 02:34 PM)Annie Wrote: Here's the TTY log (attached).
I'm no expert on this but maybe you could add some "if empty" check on the sys_fs_open() function so it won't try to open invalid (non existent) paths in a loop?
It isn't. That error is exactly the check to prevent opening empty paths.
Apparently the game really seems to want the file. Could you provide the compressed log? Probably there's a file system handling bug somewhere.
http://www.youtube.com/watch?v=v0pBs51Pjdg
Zipped Log @ https://mega.nz/#!gg8VAaDL!4jdi2DaK9y9AK...O88MGpgryk
As it failed to upload directly on the post due to the limit being 2MB
Try enabling cellSre LLE!
This happens:
Code:{SPU[0x992] Thread (CellSpursKernel0)[0x02a48]} Exception: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file Emu\Cell\SPUThread.cpp:1132, in function SPUThread::set_ch_value)
Please report this to the developers.
Game doesn't make it to the "Loadable state".
TTY.log:
Code:PUtilityCoreGcm::addShader: Created programs for textured prelit shading 1006f330 1006f1d0
===========================================================
NextSynth PS3 (c)2006 Sony Computer Entertainment America
v1.0.5, built Jan 23 2007 at 10:21:01
===========================================================
RPCS3.log attached.
Ah, unimplemented SPU emulation stuff. I think there are quite a few other games with the same problem.
Would you mind opening an issue?