(02-27-2016, 11:54 PM)xXBeefyDjXx Wrote: Considering what you just said, Loading certain modules crashes, but then when you load the complete module set from "Dev_Flash" it loads, but then runs out of memory to play (Obviously, it just loaded the entirety of dev flash modules to memory and filled the 256mb with modules)
You can place whichever modules you want in the dev_flash/sys/external folder, it only loads up the ones you select in the LLE Modules window.
Plus, I don't think that's how the memory works in terms of LLE functions... I don't know how it works, though I'd guess the modules aren't loaded in those 256MB of RAM the PS3 originally has.
Also, I don't think there is a game that needs all the modules that are present in the PS3 firmware.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
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Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux