02-29-2016, 06:17 PM
(02-21-2016, 08:29 PM)Annie Wrote: With DX12 it loads a few screens and
Code:{rsx::thread} Exception: Working buffer not big enough
(in file c:\teamcity\buildagent\work\90bf8ef4931710f\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:78, in function data_heap::alloc)
Please report this to the developers.
With OpenGL loads to the same part and
Code:{rsx::thread} Exception: compilation failed: 'Validation failed! - Different sampler types for same sample texture unit in vertex shader.
'
Please report this to the developers.
You may retest with OpenGL since the sampler type validation bug was fixed recently.