03-04-2016, 08:34 PM
Using latest master (5911b3c)
PPU interpreter2
SPU interpreter_fast
DX12
1280x720
OpenAL
LLE:
cell_Sre
RPCS3.zip (Size: 22 KB / Downloads: 178)
PPU interpreter2
SPU interpreter_fast
DX12
1280x720
OpenAL
LLE:
cell_Sre
Code:
·W {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: *** path = '/usr/share/fonts/default/TrueType//dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg'
·E {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: sys_fs_open('/usr/share/fonts/default/TrueType//dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg') failed: device not mounted
·W {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: *** path = '/host_root/usr/share/fonts/default/TrueType//dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg'
·E {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: sys_fs_open('/host_root/usr/share/fonts/default/TrueType//dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg'): failed to open file (flags=0, mode=0)
·W {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: *** path = '/dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg'
·W {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: *** path = '/app_home/e:/dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg'
Code:
{PPU Thread[0x1] (main_thread)[0x007b25bc]} Exception: Unknown Win32 error: 0x7b (C:/Users/Annie/Desktop/rpcs3-5911b3c1/dev_hdd0/game/NPUA80228/USRDIR/e:/dev_hdd0/game/NPUA80228/USRDIR/Source/Shaders/shadowCastVert.vp).
(in file C:\rpcs3\Utilities\File.cpp:252, in function fs::is_dir)
RPCS3.zip (Size: 22 KB / Downloads: 178)
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux