Some update on this game:
The first thing i want to say there's huge progress on OGL backend lately, thanks vlj and kd-11, GOW2 has some render too now
the second thing is i launched this games on hacked version, actual state of this game on recent master is Intro
there are few exeptions
The second one was introduced in master brach not so long ago one of the recent commits (don't remember which one), and the third doesn't allow to see ingame video
The first thing i want to say there's huge progress on OGL backend lately, thanks vlj and kd-11, GOW2 has some render too now
the second thing is i launched this games on hacked version, actual state of this game on recent master is Intro
there are few exeptions
Code:
{SPU[0x33] Thread (BP_MiscCellSpursKernel0)[0x02c28]} Exception: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file Emu\Cell\SPUThread.cpp:1132, in function SPUThread::set_ch_value)
{rsx::thread} Exception: Wrong format 158
(in file Emu\RSX\Common\TextureUtils.cpp:301, in function upload_placed_texture)
{PPU Thread[0xbb] (VideoDecoder[0xba] Thread)[0x00000000]} Exception: avcodec_open2() failed (err=0xffffffea, opts=0)
(in file Emu\SysCalls\Modules\cellVdec.cpp:340, in function vdecOpen::<lambda_9992141e4b0248d73b84600cc6f6aa4e>::operator ())
Please report this to the developers.