03-07-2016, 05:53 AM
(This post was last modified: 03-07-2016, 08:18 AM by BlackDaemon.)
Just tried to load using decrypted save from ps3. For some reason it works for me only, when using PPU Interpreter 1. Requires rpcs3/Emu/RSX/Common/TextureUtils.cpp editing (thanks to ZEROx for details)
change
to
change
Code:
case CELL_GCM_TEXTURE_DEPTH24_D8: // Opaque type ; ATM do not copy anything
return std::vector<MipmapLevelInfo>();
}
throw EXCEPTION("Wrong format %d", format);
to
Code:
case CELL_GCM_TEXTURE_DEPTH24_D8: // Opaque type ; ATM do not copy anything
return std::vector<MipmapLevelInfo>();
default:
return copy_texture_data<copy_unmodified_block_swizzled, false, 1>(as_span_workaround<u32>(mapped_buffer), reinterpret_cast<const u32*>(pixels), w, h, depth, layer, texture.mipmap(), texture.pitch());
}
//throw EXCEPTION("Wrong format %d", format);