(03-16-2016, 04:46 PM)vlj Wrote: It's not working atm. Actually the issue is that linear tiling is supported for sampled image, but such image must have only one mipmap level.
Current code only check for linear supports but doesn't check that it can support enough mipmap levels
Is there a case where we use textures that aren't sampleable? I didnt know about the sampleable images only having one mipmap level. That sounds very odd considering mipmapping is only really needed for sampling purposes. Driver bug maybe?
EDIT: I noticed in the spec linear tiling allows the driver to set a maxmiplevels of 1. I missed it the first time. In this case i'm guessing we have to copy image to every mipmap level individually.