03-22-2016, 01:53 PM
(This post was last modified: 03-22-2016, 01:54 PM by xXBeefyDjXx.)
(03-22-2016, 01:12 AM)Annie Wrote:(03-21-2016, 09:51 PM)xXBeefyDjXx Wrote:(03-21-2016, 09:20 PM)Annie Wrote: Can you post the log? I wanna try it as well
Sure thing. Also noted that I used the 1.2 version but it boots the normal 1.1 npeb01235 in a similar way.
Only real difference is that the "Update" pulls the game from the BD so I had to add "dev_bdvd"
The log even zipped is too large to post here. So here is the Drive link to the zip...
https://drive.google.com/file/d/0B0HOpSN...sp=sharing
1,78GB of log, oh god
I tried with the NPEB version but I wasn't able to run it, I'll test with 1.2 tomorrow
Pretty much all of that (From playing roughly 10 mins) is the same loop of a "TODO" Code error...
(03-22-2016, 04:58 AM)tambre Wrote:(03-21-2016, 09:12 PM)xXBeefyDjXx Wrote: UPDATE!!!!
GAME NOW PLAYABLE (Well, Half playable, as it only really goes max 6fps ;P ) USING LATEST APPVEYOR RELEASE!!!
Using the same LLEs:
Cell Fiber
Cell GCM
and so on.
https://imgur.com/zFUkMXB (Proof)
Does it work without LLE'ing cellGcm? LLE'ing cellGcm is not something that should and would work, as it's meant to interact directly with the graphics chip. It's kind of like DX12/Vulkan library for PS3, because back then there weren't any low-level libraries.
It does not appear to because there is a TODO implementation mentioning GCM... I think...