03-31-2016, 07:30 PM
BTW the big issue with Vulkan (the API not the backend) is that it lacks feature level equivalent.
If some Vulkan code works on a specific gpu there is virtually no way to ensure that it will also work on another one even from the same ihv and generation. The debug layers only check limits for the currently running device.
This means it's very important to check Vulkan backend as often as possible on as much gpus as possible.
If some Vulkan code works on a specific gpu there is virtually no way to ensure that it will also work on another one even from the same ihv and generation. The debug layers only check limits for the currently running device.
This means it's very important to check Vulkan backend as often as possible on as much gpus as possible.