09-11-2016, 11:27 AM
So all loadable Atelier games (Rorona, Totori, Meruru, Ayesha) crash if a save file other than settings is present. Full log attached, but basically:
Exactly the same messages for all Atelier games. The save files work fine on a real PS3.
Full log:
totori save crash.zip (Size: 178.51 KB / Downloads: 210)
Code:
·W {PPU[0x70000042] Thread (startSaveDataExistCheck) [0x00a0e328]} cellSaveData: cellSaveDataListLoad2(version=0, setList=*0xd015fd90, setBuf=*0xd015fda0, funcList=*0xeede80, funcStat=*0xeedf78, funcFile=*0xeede70, container=0xffffffff, userdata=*0xb)
·E {PPU[0x70000042] Thread (startSaveDataExistCheck) [0x00a0e328]} cellSaveData: Savedata BLUS30735-LIST-00 considered broken
·E {PPU[0x70000042] Thread (startSaveDataExistCheck) [0x00a0e328]} PPU: 'cellSaveDataListLoad2' aborted
·F {PPU[0x70000042] Thread (startSaveDataExistCheck) [0x00a0e328]} struct vm::access_violation thrown: Access violation reading address 0x0
Exactly the same messages for all Atelier games. The save files work fine on a real PS3.
Full log:
totori save crash.zip (Size: 178.51 KB / Downloads: 210)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)