10-24-2016, 10:00 AM
(10-24-2016, 09:42 AM)kd-11 Wrote: Does it work on vulkan or dx12? Something seems wrong with the vertex attributes since alot of drawcalls and several thousand triangles seem to just generate that wierd pillar thing in the middle. A screenshot of what this scene looks like on a real ps3 would be really helpful.
EDIT: Actually, after watching some youtube plays of this, it seems the structures are submitted broken and they form the pillar thing in the center of the screen instead of buildings. I'm leaning toward broken attribs.
OpenGL / vulkan / dx12 can work and graphics problems are the same