This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Atelier Meruru: The Apprentice of Arland [BLES01593]
#30
(10-24-2016, 09:42 AM)kd-11 Wrote: Does it work on vulkan or dx12? Something seems wrong with the vertex attributes since alot of drawcalls and several thousand triangles seem to just generate that wierd pillar thing in the middle. A screenshot of what this scene looks like on a real ps3 would be really helpful.

EDIT: Actually, after watching some youtube plays of this, it seems the structures are submitted broken and they form the pillar thing in the center of the screen instead of buildings. I'm leaning toward broken attribs.

OpenGL / vulkan / dx12 can work and graphics problems are the same
Reply


Messages In This Thread
RE: Atelier Meruru: The Apprentice of Arland [BLES01593] - by Rain_Kikyou - 10-24-2016, 10:00 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)