12-18-2016, 09:36 PM
I'm also having issues running the US version of Dragon's Crown. I've attached my log.
Specs:
- Win 10 64
- GeForce GTX 970
- i7-4770K @ 4.3GHz
- 16GB DDR3-2400
The game is the US version as I said, BLUS30767.
Info in the emulator:
RPCS3 v0.0.1-6-9e84804 Pre-Alpha
E LDR: Unknown function '0x98F74C9A' in module 'sceNp2' (index 2974)
U {PPU[0x70000000] Thread (main_thread) [0x008e8fe4]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x70000000] Thread (main_thread) [0x008e90c4]} sysPrxForUser TODO: _sys_process_at_Exitspawn
U {PPU[0x70000000] Thread (main_thread) [0x008e8e84]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0xe, handle=0xf, reqspace=*0xd20770, options=0x0)
E {PPU[0x70000000] Thread (main_thread) [0x008e8444]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
U {PPU[0x70000000] Thread (main_thread) [0x008e8204]} cellResc TODO: cellRescVideoOutResolutionId2RescBufferMode(resolutionId=1, bufferMode=*0xd00fe810)
U {PPU[0x70000000] Thread (main_thread) [0x008e8144]} cellResc TODO: cellRescInit(initConfig=*0xd00fe834)
U {PPU[0x70000000] Thread (main_thread) [0x008e80e4]} cellResc TODO: cellRescSetDisplayMode(displayMode=0)
U {PPU[0x70000000] Thread (main_thread) [0x008e8084]} cellResc TODO: cellRescSetDsts(dstsMode=0, dsts=*0xd00fe850)
U {PPU[0x70000000] Thread (main_thread) [0x008e8164]} cellResc TODO: cellRescGetBufferSize(colorBuffers=*0xd00fe814, vertexArray=*0xd00fe818, fragmentShader=*0xd00fe81c)
U {PPU[0x70000000] Thread (main_thread) [0x008e81c4]} cellResc TODO: cellRescSetBufferAddress(colorBuffers=*0xc1100000, vertexArray=*0x91200000, fragmentShader=*0x91200000)
E {PPU[0x70000000] Thread (main_thread) [0x008e8444]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
U {PPU[0x70000000] Thread (main_thread) [0x008e8044]} cellResc TODO: cellRescGcmSurface2RescSrc(gcmSurface=*0x28300198, rescSrc=*0xd00fe824)
U {PPU[0x70000000] Thread (main_thread) [0x008e8184]} cellResc TODO: cellRescSetSrc(idx=0x0, src=*0xd00fe824)
U {PPU[0x70000000] Thread (main_thread) [0x008e81a4]} cellResc TODO: cellRescSetRegisterCount
F {PPU[0x70000000] Thread (main_thread) [0x0068ad78]} struct vm::access_violation thrown: Access violation writing address 0x91200000
Specs:
- Win 10 64
- GeForce GTX 970
- i7-4770K @ 4.3GHz
- 16GB DDR3-2400
The game is the US version as I said, BLUS30767.
Info in the emulator:
RPCS3 v0.0.1-6-9e84804 Pre-Alpha
E LDR: Unknown function '0x98F74C9A' in module 'sceNp2' (index 2974)
U {PPU[0x70000000] Thread (main_thread) [0x008e8fe4]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x70000000] Thread (main_thread) [0x008e90c4]} sysPrxForUser TODO: _sys_process_at_Exitspawn
U {PPU[0x70000000] Thread (main_thread) [0x008e8e84]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0xe, handle=0xf, reqspace=*0xd20770, options=0x0)
E {PPU[0x70000000] Thread (main_thread) [0x008e8444]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
U {PPU[0x70000000] Thread (main_thread) [0x008e8204]} cellResc TODO: cellRescVideoOutResolutionId2RescBufferMode(resolutionId=1, bufferMode=*0xd00fe810)
U {PPU[0x70000000] Thread (main_thread) [0x008e8144]} cellResc TODO: cellRescInit(initConfig=*0xd00fe834)
U {PPU[0x70000000] Thread (main_thread) [0x008e80e4]} cellResc TODO: cellRescSetDisplayMode(displayMode=0)
U {PPU[0x70000000] Thread (main_thread) [0x008e8084]} cellResc TODO: cellRescSetDsts(dstsMode=0, dsts=*0xd00fe850)
U {PPU[0x70000000] Thread (main_thread) [0x008e8164]} cellResc TODO: cellRescGetBufferSize(colorBuffers=*0xd00fe814, vertexArray=*0xd00fe818, fragmentShader=*0xd00fe81c)
U {PPU[0x70000000] Thread (main_thread) [0x008e81c4]} cellResc TODO: cellRescSetBufferAddress(colorBuffers=*0xc1100000, vertexArray=*0x91200000, fragmentShader=*0x91200000)
E {PPU[0x70000000] Thread (main_thread) [0x008e8444]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
U {PPU[0x70000000] Thread (main_thread) [0x008e8044]} cellResc TODO: cellRescGcmSurface2RescSrc(gcmSurface=*0x28300198, rescSrc=*0xd00fe824)
U {PPU[0x70000000] Thread (main_thread) [0x008e8184]} cellResc TODO: cellRescSetSrc(idx=0x0, src=*0xd00fe824)
U {PPU[0x70000000] Thread (main_thread) [0x008e81a4]} cellResc TODO: cellRescSetRegisterCount
F {PPU[0x70000000] Thread (main_thread) [0x0068ad78]} struct vm::access_violation thrown: Access violation writing address 0x91200000