Mod edit 2017-01-22: Now completely playable, on screen keyboard is implemented.
Reaches to gameplay (in tutorial). When you try to create a character, outputs:
Tested in 2d9e02b.
Core
PPU: Interpreter (fast)
SPU: Interpreter (fast)
LLE Modules
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Graphics
- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync
Audio
- XAudio2
Note: With this configuration, it appears:
Click on Resume and emulation continues.
Reaches to gameplay (in tutorial). When you try to create a character, outputs:
Code:
·F {PPU[0x70000000] Thread (main_thread) [0x005a5020]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellOskDialog.cpp:53)
Tested in 2d9e02b.
Core
PPU: Interpreter (fast)
SPU: Interpreter (fast)
LLE Modules
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Graphics
- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync
Audio
- XAudio2
Note: With this configuration, it appears:
Code:
·F {SPU[0x39] Thread (audiCellSpursKernel3) [0x00818]} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)
Click on Resume and emulation continues.
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1