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Terraria [NPEB01270]
#1
Mod edit 2017-01-22: Now completely playable, on screen keyboard is implemented.

Reaches to gameplay (in tutorial). When you try to create a character, outputs:
Code:
·F {PPU[0x70000000] Thread (main_thread) [0x005a5020]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellOskDialog.cpp:53)

Tested in 2d9e02b.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Graphics

- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2

Note: With this configuration, it appears:
Code:
·F {SPU[0x39] Thread (audiCellSpursKernel3) [0x00818]} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)

Click on Resume and emulation continues.


Attached Files Thumbnail(s)
           

.rar   Log Terraria 11-1-17 VK.rar (Size: 48.02 KB / Downloads: 288)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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Messages In This Thread
Terraria [NPEB01270] - by MarioSonic2987 - 01-11-2017, 02:44 PM
RE: Terraria [NPEB01270] - by ssshadow - 01-11-2017, 02:54 PM
RE: Terraria [NPEB01270] - by MarioSonic2987 - 01-13-2017, 02:11 PM
RE: Terraria [NPEB01270] - by ssshadow - 01-13-2017, 03:34 PM
RE: Terraria [NPEB01270] - by MarioSonic2987 - 01-13-2017, 05:25 PM
RE: Terraria [NPEB01270] - by ssshadow - 01-18-2017, 11:08 PM
RE: Terraria [NPEB01270] - by ssshadow - 01-19-2017, 11:21 PM
RE: Terraria [NPEB01270] - by aakh1361 - 01-19-2017, 11:39 PM
RE: Terraria [NPEB01270] - by ssshadow - 01-19-2017, 11:48 PM
RE: Terraria [NPEB01270] - by aakh1361 - 01-20-2017, 05:58 PM
RE: Terraria [NPEB01270] - by Dante38490 - 01-20-2017, 05:35 PM
RE: Terraria [NPEB01270] - by ssshadow - 01-20-2017, 03:33 PM
RE: Terraria [NPEB01270] - by MarioSonic2987 - 01-23-2017, 08:41 PM

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