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Question for emulator coder
#3
Somes review say PS3 Cell process more of 140 GFLOPs and RSX more of 200 GFLOPs.
If is correct each SPU is 20 GFLOPs and games use 6 SPUs.
If PC CPUs processing GFLOPs have some type of instructions to speed up emulating SPUs is a good feature in current cpus.
RSX is being totally emulated or the EBOOT is recompiled to use directly D3D, OpenGL or Vulkan ?
Testing here with Bomberman Ultra the speed is less of 20 FPS in a six core. Seeing the CPU usage is less of half of all cores.
That mean future versions will use better the cpu cores ?
If yes I see that PSN games and some disc based games that use less of 3 SPUs have chance of run with good speed in future versions that is the enough for users that wait to play just games from original own PS3 PSN account.
Thanks for reply.
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Messages In This Thread
Question for emulator coder - by Augusto - 12-29-2016, 09:20 PM
RE: Question for emulator coder - by ssshadow - 12-30-2016, 04:37 PM
RE: Question for emulator coder - by Augusto - 01-13-2017, 04:55 AM

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