01-24-2017, 02:54 PM
(01-24-2017, 01:58 PM)ssshadow Wrote:That file exists and I place PS3_DISC.SFB in the right place. Outputs:Code:·W {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Launcher/index.dat”, flags=0, fd=*0xd000e9b8, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Launcher/index.dat”, flags=0, fd=*0xd000e9b8, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} vfs::get(): device not found: /dev_bdvd/PS3_GAME/USRDIR/Launcher/index.dat
·E {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Launcher/index.dat”) failed: device not mounted
·E {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} 'cellFsOpen' failed with 0x8001003a : CELL_ENOTMOUNTED
...
·W {PPU[0x70000000] Thread (main_thread) [0x001302b8]} sys_process: sys_process_exit(status=0x0)
·S {PPU[0x70000000] Thread (main_thread) [0x001302b8]} sys_process: Process finished
The game quits by itself since that file can't be found. Make sure that the file /PS3_GAME/USRDIR/Launcher/index.dat exists, and that the file PS3_DISC.SFB is next to the folder PS3_GAME, not inside it. Move it out if need be.
Code:
·F {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} class std::runtime_error thrown: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Launcher/Launcher.mself”): Invalid or unimplemented flags: 010000
(in file C:\rpcs3\rpcs3\Emu\Cell\lv2\sys_fs.cpp:129)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1